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Month: April 2019

Eloi Andaluz Fullà on the future of 3DS Max

Effective TD’s Eloi Andaluz Fullà has released a short video discussing what we can expect in the future for 3DS Max, based on fleshing out the recent road map and Autodesk’s recent GDC Presentation. Discussion points include detachable viewports, a new bake to texture workflow, new retopology tools, and a new procedural system based on Bifrost board that will initially bringing […]

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What’s New in Cycles 4D?

Cycles 4D Release April 2019 In this build the following changes and improvements have been made: Cycles core The 2.8 core of Cycles is implemented in this build Speed We have worked hard on improving the global speed of Cycles 4D, including a rebuilt node editor and updated real-time preview Node Editor Revised node interface […]

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Isotropix adds GPU ray tracing in Clarisse iFX 4.0 SP2

Isotropix has released Clarisse iFX 4.0 SP2, the latest update to its layout, lighting and rendering software, introducing GPU-accelerated ray tracing in the 3D viewport. Isotropix claims that the implementation, which is based on Nvidia’s RTX technology, makes it possible to work with VFX scenes containing hundreds of billions of polygons in real time. A ‘game-changing’ […]

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Next Limit ships RealFlow | Cinema 4D 3.0

Next Limit has released RealFlow | Cinema 4D 3.0, the latest version of its fluid simulation software for Cinema 4D, adding a new daemon for simulating the look of macro photography. The update also introduces the option to use sub-frame sampling during simulation, adds support for quad meshing, and makes it possible to stitch the output of […]

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Chaos Group releases V-Ray Next for Modo

Chaos Group has released V-Ray Next for Modo, the latest version of the renderer for Foundry’s 3D software. The update makes key features of the V-Ray Next architecture available to Modo users, and introduces a new rolling shutter effect to mimic cellphone and digital video footage. Performance boosts, plus new Scene Intelligence and asset-management featuresAs […]

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𝐁𝐥𝐞𝐧𝐝𝐲 𝟑𝟔𝟎 𝐂𝐀𝐌 𝟐.𝟎 – Is now included in the 𝐒𝐮𝐩𝐞𝐫 𝐑𝐞𝐧𝐝𝐞𝐫 𝐅𝐚𝐫𝐦

Render your Cinema 4D spherical scenes and use them for Virtual Reality or Fulldome now faster and cheaper than ever. Render true immersive scenes on Cinema 4D on the Super Render Farm!⁃ 6 different camera presets (360 Panorama, Fisheye, Fulldome, Cubemap, Cylindrical, Little Planet)⁃ Full control over Field of View, with aspect ratio calculator⁃ Stereoscopic […]

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Substance Painter – Spring 2019 Update

Advanced R&D Leads to New Tools for Artists, Including Displacement Maps, Tessellation, Layer Blending and More CLERMONT-FERRAND, France – April 23, 2019 – Today, the Substance team unveils the first Substance Painter update of 2019, reconfirming its commitment to artists of all skill levels through a host of new features requested by users. Leveraging Substance’s unmatched R&D, today’s new features […]

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Substance Painter – Spring 2019 Update

CLERMONT-FERRAND, France – April 23, 2019 – Today, the Substance team unveils the first Substance Painter update of 2019, reconfirming its commitment to artists of all skill levels through a host of new features requested by users. Leveraging Substance’s unmatched R&D, today’s new features will help speed up the creation process by utilizing dynamic painting, material blending, real-time sculpting and […]

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Maxon releases a significant update to Cinema 4D

Maxon, recently released R20 of Cinema 4D with some pretty significant new features. Big ones are a significant ProRender update and a nodal shading system. Stay tuned for the review coming soon for more. Red Shift is a biased GPU renderer that’s well respected for its speed and render quality. Red Shift is working on […]

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What’s New in Fusion 360 April 2019?

v.2.0.5688 version: These recent issues are now fixed: The Timeline marker disappeared when you activated a component, making it impossible to scroll back to a previous state. Local rendering didn’t work when you installed Fusion 360 under a Non-English account. Now it works as it should. We cleaned up some CAM code that was causing […]

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