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Month: May 2019

Chaos Group Releases V-Ray for Unreal Update 1

Support for native Unreal materials and Viewport rendering bring powerful new capabilities to full user base.  LOS ANGELES — Chaos Group has just announced the release of V-Ray for Unreal Update 1, bringing new capabilities to the only production rendering workflow designed for real-time. With new support for native Unreal materials, designers can now ray trace […]

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Exr-IO 2.00 released with Cryptomatte support

Kirlian Camera for Photoshop artists Exr-IO 2.00 is a kind of digital Kirlian camera for imaginative artists. You can see things that were hidden from you all the time:Cryptomatte passes which generate automatically masks for your objects, billions of uncompressed colors. Each and every shade, reflection and shadow of your 3D work can be now accessed […]

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NVIDIA Launches NVIDIA Studio High Performance Platform

17 new RTX Studio laptops pair RTX GPUs with NVIDIA Studio Stack of SDKs and drivers to significantly improve performance and reliability for content creators. NVIDIA has just unveiled NVIDIA Studio, their new platform that brings together RTX GPUs and the NIVIDIA Studio Stack of specialized SDKS and dedicated Studio drivers, dramatically improving performance and […]

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Quake II RTX Releasing for Free with Ray-Tracing Support

NVIDIA has announced that Quake II RTX will be available on GeForce.com as a free download on June 6. Quake II RTX is the world’s first game that is fully path-traced, a ray-tracing technique that unifies all lighting effects such as shadows, reflections, refractions and more into a single ray-tracing algorithm. The result is a stunning new look for id […]

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NVIDIA Launches NVIDIA Studio High Performance Platform

17 new RTX Studio laptops pair RTX GPUs with NVIDIA Studio Stack of SDKs and drivers to significantly improve performance and reliability for content creators. NVIDIA has just unveiled NVIDIA Studio, their new platform that brings together RTX GPUs and the NIVIDIA Studio Stack of specialized SDKS and dedicated Studio drivers, dramatically improving performance and […]

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Creating a Sense of Realism in ‘Pokémon Detective Pikachu’

Framestore’s Jonathan Fawkner and MPC’s Pete Dionne discuss the various ways visual effects were produced to help director Rob Letterman bring the smart-aleck yellow cartoon sleuth to the screen. Despite the cartoon origins of the Pokémon characters, filmmaker Rob Letterman (Monsters vs Aliens) and production VFX supervisor Erik Nordby (Passengers) were determined to situate the […]

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Powerful Workflow Tools

Corona Renderer comes with many powerful tools to accelerate your workflow that will make you faster as well as your renders! Extensive Post–Processing, Inside the VFB Save time (and money) by reducing or even removing the need to use third–party software to carry out post–production work on your renders, thanks to the extensive range of […]

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UNIGINE SDK 2.8 Now Available

From improved asynchronous data streaming to cached shadows to better reflections, UNIGINE 2.8’s improvements are pushing the boundaries of visual realism in virtual worlds. Check out the latest improvements to the engine that was voted onto the “Most Influential” list of 3D engines by the VR Reality Fund — UNIGINE 2.8 is now available! It includes a […]

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WATCH: Oscar Winner Doug Chiang Talks ‘Star Wars’ Visual Design at FMX 2019

Legendary artist shares concept design insights, George Lucas’ impact on his evolution as a designer, working through production design challenges and how he handles different opinions from strong creative voices on a film.  With FMX 2019 just finishing up May 3 in Stuttgart, Germany, we’re pleased to present our latest set of exclusive interviews with some of […]

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An Overview of Octane in Cinema 4D

Curious about using Octane in Cinema 4D? Here’s everything you need to know before you get started with Octane in C4D. Welcome to part two of our render engines series where we are covering the four main third-party render engines for Cinema4D that you need to know: Arnold, Octane, Redshift and Cycles . If you […]

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