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Month: June 2019

RayFire for Unity released

Mir Vadim has released Rayfire for Unity. His popular destruction kit plugin for 3DS Max. The Unity version allows you to infinitely demolish 3d objects at runtime and preshatter items in Edit mode. Like the Max version there are several fragmentation types including regular voronoi, wood splinters, slabs, radial, slicing using planes and tetrahedral. Using […]

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Thinking Particles Drop 8 released

Cebas Visual Technology has announced the release of Thinking Particles subscription Drop 8 which adds 35 new OpenVDB operators. The new release promises that users will be able to “easily import Volumetric data created in other applications to thinkingParticles for a much more easier and advanced Visual Effects treatment inside of 3DS Max”. Features include: Integration […]

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Lightbrush Cloud

Back in 2012 we announced that Tandent Vision Science had released Lightbrush, a tool designed to separate a photo into illumination and reflectance passes, essentially lighting and albedo, allowing for capturing texture maps from images and performing independent image manipulation on both textures and lighting. Since then the original tool disappeared, but it has now resurfaced as […]

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RizomUV 2019 released

Rizom-Lab has announced the release of Rizom UV 2019, its standalone UV mapping tool. New features include: A new script launcher panel similar to other applications, where users can load and store relevant scripts after using the LUA scripting tool A growing script library with a starter script that lets users select an edge and […]

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WATCH: Michelle Eisenreich Talks ‘First Man’ In-Camera VFX at FMX 2019

DNEG visual effects producer discusses unique processing of never-before-seen NASA footage on Damien Chazelle’s Oscar-winning drama about Neil Armstrong’s legendary Moon walk. With FMX 2019 just finishing up May 3 in Stuttgart, Germany, we’re pleased to present our latest set of exclusive interviews with some of the talented speakers who presented over the packed four-day conference, a […]

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Valkyrie Engine update, new tutorials, templates and more

TalanSoft has released an update to Valkyrie Engine, its tool for creating real-time applications aimed squarely at artists.  The update for windows includes actionable templates available directly from the Valkyrie launcher including AR, Architecture, and Graphical User interface,  the addition of tooltips to the editor without the need to hold down Ctrl,  new Decal & Post processing […]

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“The Orville” – Season 2 VFX Breakdown Reel

The Orville follows the adventures of the eponymous starship that, much in the same mold as Roddenberry’s Star Trek, has as its mission to explore lands and peoples not yet discovered. With such space-faring storylines comes the necessity for hugely ambitious visual effects, and international VFX studio Pixomondo was only too happy to lend their talents to the effort. […]

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Lumion 9.5 released with new assets

Mood and feeling are crucial elements of impactful architectural renders, and in Lumion 9.5, you can instantly and easily create a warm, cozy feeling around your design’s interiors and exteriors. Lumion 9.5 was released today as a free update for all Lumion 9.x users. It builds on Lumion’s large content library to help architects quickly […]

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Wrap 3.4 available

New features in R3DS’s tool for transferring topology from a predefined mesh to a 3D scan include: Blendwrapping provides an example-based wrapping method that reuses pre-existing wrapped meshes to improve the wrapping quality for further models. This node reduces the need for cleanup to a minimum. Brush provides a variety of brushes for mesh sculpting […]

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MC TieUp for Houdini released

MC TieUp is a digital asset for Houdini. It simplifies and speeds up drastically the process of tying up 3D models. Main Features Interactive edition: no simulation involved 2 models of ties: ropes and ribbons Customizable Ties: thickness, braid numbers,twist value,bevel,…  Local selection: speed up interactivity by selecting active polygons on the source mesh  UVs […]

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