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Month: September 2019

Behind the Scenes of WWI Epic: 1917

Sam Mendes, the Oscar-winning director of Skyfall, Spectre and American Beauty, brings his singular vision to his World War I epic, 1917. At the height of the First World War, two young British soldiers, Schofield (Captain Fantastic’s George MacKay) and Blake (Game of Thrones’ Dean-Charles Chapman) are given a seemingly impossible mission. In a race […]

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Ziva VFX 1.7 released

Ziva Dynamics has announced the release of Ziva VFX 1.7. The latest release introduces Art Directable Rest Shapes (ADRS) enabling users to make characters conform to any shape without losing their dynamic properties.  It works by allowing the user to adjust a character’s silhouette with simple sculpting tools.  Ziva VFX can then morph the character […]

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KeyVR Fall 2019 release

Keyshot has released the latest version of KeyVR, its simplified VR renderer. New features include: optimised load times; reflections on transparent materials; support for glass, solid glass, gems and dielectrics; the ability to hide or show multiple model sets; new move and rotate widgets and more. Read the full details on the Keyshot blog. 

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Skatter 2 for Sketchup crowdfunding campaign

Lindalë, a small two-person company that created Skatter for Sketchup, has set up a crowdfunding campaign to finance version 2 of the plugin. Skatter 2 is being rewritten from scratch and already includes new features such as clustering, randomised materials and new distribution methods. The rewrite also brings a performance boost, updated UI and a new library browser. The […]

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Unite Copenhagen 2019 keynote

Unity Technologies has made a recording of its keynote from Unite Copenhagen available to view online, including details of updates to Data-Oriented Tech Stack, Unity Simulation, Scriptable Render Pipelines, multiplayer services, new 2D tools, and more. Watch it in full on YouTube or see the highlights on the Unity blog.

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ML Terraform – terrain generator based on neural networks

Apseren Industries has released a terrain generator that uses a neural network trained on handmade 3D models. Features include the ability to change the detail of each terrain, the ability to smooth terrain, a low poly mode, an option to voxelize the terrain, the ability to add edges to terrains to simulate the ground below them, the […]

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Ptolemee – PBR texture organiser

21 12 Games has released Ptolemee, a commercial tool that allows the user to list and organise PBR textures with a live preview that includes real-time displacement. Ptolemee is compatible with Unreal Engine, started life as an internal tool when the studio couldn’t find an existing application that met their requirements. Future development will include side by side comparison for […]

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GroomBear for Houdini

Kamil Wacławiak has released GroomBear, a toolkit for Houdini that allows you to create and modify guides or cards. It comprises a Groom node that contains a number of grooming tools for short and long hair. Designed to use with a radial menu for faster workflow, several brushes, and a cards node that allows you to convert […]

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Appleseed 2.1 beta released

A new version of Appleseed, the open-source renderer aimed at animation and VFX, is out now. Version 2.1 includes support for Cryptomatte AOVs, render checkpointing for resuming mult-pass renders, support for OSL shaders, a fisheye camera, the ability to control samples using a black and white mask, filter importance sampling, and more. Appleseed plugins are available for […]

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Phoenix FD 3.99 Beta for 3DS Max and Maya

Chaos Group has released a new Beta for Phoenix FD4, codenamed 3.99. New features so far include the return of Active Bodies to allow the user to float geometry over liquid and push it with flooding water. Currently, there are still no collisions between the bodies and the fire/smoke simulators cannot blow active bodies away, but this […]

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