• 001-714-383-0800
  • supportcenter@superrendersfarm.com

Month: October 2019

BlackRay – real-time engine for 3DS Max

BlackRay is a new real-time renderer and game engine for 3DS Max in development by Hamid Memar. The engine is based on OpenGL and DirectX and is designed to run entirely inside Max. Though detailed information is limited at this point, according to the website, it has a physical sun and sky system including volumetric clouds. […]

Read More

Project Manager 3 for 3DS Max released

KStudio has released Project Manager 3 for 3ds Max. New features include the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. it is also possible to create a description for a material and add materials to favourites. Project Manager costs […]

Read More

UV Tools 3 for 3DS Max

HQ Details has released UV Tools 3, a scripted tool for 3DS Max that simplifies many processes for UV mapping that’s aimed at archviz, but that many artists may find handy.  Features include the ability to move and rotate textures visually in the max viewport, the ability to align textures with the edges, simplified tools […]

Read More

RailClone 4 for 3DS Max released

Software > 3DS Max | Software > 3DS Max > Plugin News | Software RailClone 4 for 3DS Max released Oct 28, 2019 by CGPress Staff 37 | Itoo Software has announced the latest version of its parametric modelling and layout tool for 3DS Max. RailClone 4 has several new features focused on making the tool more useful for scene layout. This includes the ability to automatically use grab the materials […]

Read More

Designing a film set in VR on John Wick

Designing a film set in VR on John Wick Chapter 3 – Parabellum “An entire built from glass, that a lot of problems, you have reflections everywhere” Alex Nice breaks down his work on “John Wick: Chapter 3 – Parabellum,” everyone from the director to the stunt team was able to experience the huge glass film […]

Read More

The VX1 from Voxon Photonics

A volumetric display inspired by the game of holochess (aka dejarik) aboard the Millennium Falcon, as featured in Star Wars: Episode IV and The Force Awakens. This technology works as a 3D printer for light, creating images that can be viewed in 3D from any angle, without the need for special glasses. Super Renders Farm– […]

Read More

AMD and Embark Studios join the Blender Development Fund

AMD has joined the Blender development fund at Patron level, joining the ranks of Epic and NVIDIA. This news means that AMD will be contributing a further $120,000 a year, enough for two full-time developers. According to a post on Blender Nation, the money is earmarked for ” supporting AMD’s own technologies and paying for general development” as […]

Read More

Automatic scanning of small objects

Digital Archive of Natural History (DiNArDa) is a non-profit organisation dedicated to the digitization of natural history collections, particularly insects. To this end, they have a growing library on Sketchfab which are free to download under a CC Attribution license and they have also published the specification for DISC3D. their open-source scanner designed especially for small objects. Refer to […]

Read More

The Grove release 8

F12 has released a new version of The Grove, its parametric tree modelling tool for Blender. New features include the ability to animate tree growth, improved tools to allow growth to react to forces, improved materials, a better UX, and many simulation improvements to increase realism and allow for fine-tuning. To see what’s new in detail, […]

Read More

Clone Modifier pack for 3DS Max

John Martini has released a modifier pack that contains 3 plugins for creating linear, radial and grid clones. They work by copying an object with options to incrementally translate, rotate and scale. These settings can also be animated and multiple modifiers can be built-up in the stack for more complex results. The plugins are compatible with […]

Read More