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Month: October 2019

BlackRay – real-time engine for 3DS Max

BlackRay is a new real-time renderer and game engine for 3DS Max in development by Hamid Memar. The engine is based on OpenGL and DirectX and is designed to run entirely inside Max. Though detailed information is limited at this point, according to the website, it has a physical sun and sky system including volumetric clouds. […]

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Designing a film set in VR on John Wick

Designing a film set in VR on John Wick Chapter 3 – Parabellum “An entire built from glass, that a lot of problems, you have reflections everywhere” Alex Nice breaks down his work on “John Wick: Chapter 3 – Parabellum,” everyone from the director to the stunt team was able to experience the huge glass film […]

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AMD and Embark Studios join the Blender Development Fund

AMD has joined the Blender development fund at Patron level, joining the ranks of Epic and NVIDIA. This news means that AMD will be contributing a further $120,000 a year, enough for two full-time developers. According to a post on Blender Nation, the money is earmarked for ” supporting AMD’s own technologies and paying for general development” as […]

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Automatic scanning of small objects

Digital Archive of Natural History (DiNArDa) is a non-profit organisation dedicated to the digitization of natural history collections, particularly insects. To this end, they have a growing library on Sketchfab which are free to download under a CC Attribution license and they have also published the specification for DISC3D. their open-source scanner designed especially for small objects.

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The Grove release 8

F12 has released a new version of The Grove, its parametric tree modelling tool for Blender. New features include the ability to animate tree growth, improved tools to allow growth to react to forces, improved materials, a better UX, and many simulation improvements to increase realism and allow for fine-tuning. To see what’s new in detail, […]

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Clone Modifier pack for 3DS Max

John Martini has released a modifier pack that contains 3 plugins for creating linear, radial and grid clones. They work by copying an object with options to incrementally translate, rotate and scale. These settings can also be animated and multiple modifiers can be built-up in the stack for more complex results. The plugins are compatible with […]

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Aerialod – height map renderer

Ephtracy has released a free tool for visualising heightmaps. Aerialod is an interactive path tracer that allows you to import and render heightmaps. Find out more and download from the product’s website.

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Arnold Scene Converter

Mads Drøschler has released a free tool for converting V-Ray and Corona scenes to Arnold. Supported materials include V-Ray material, V-Ray 2 Sided material, V-Ray Light material, V-Ray Blend Material and Corona material. Many map types are also supported. To see the full list, visit Mad’s website.

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Unity price increase

Unity Technologies has announced that its prices will rise in 2020. Currently, a Plus license costs $35 per month and a Pro license costs $125 per month. From January 1, 2020, a Plus license costs $40 per month and a Pro license costs $150. This is the first price increase since 2016 and free users […]

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Controlling robots with Maya

Befores and Afters has published an article on how industrial robots can be controlled directly from within Maya using a plugin called Mimic. This can be useful for controlling complex camera rigs that need to precisely repeat movements for VFX that use miniatures and physical models. Read the article in full on Befores and Afters. 

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