• 001-714-383-0800
  • supportcenter@superrendersfarm.com

Author: Lisa SRF

3DS Max and Maya Indie licensing announced

Autodesk has announced 3DS Max and Maya Indie, a new licensing option for users earning under $100,000 per year. The initiative is currently only available in Australia, Canada, New Zealand, the UK or the US, and according the website is for a limited time only. Cmments by Chip Weatherman suggest the limited time disclaimer refers to the […]

Read More

Blender 2.80 out now

The Blender Foundation has announced the release of Blender 2.80. Unless you’ve been living under a rock for the past few years you’ll probably be aware by now of what this version includes, but here’s a quick list of some of the more salient points just in case. Blender 2.80 was a major overhaul, 3 years […]

Read More

Bifrost for Maya announced

Autodesk has announced Bifrost for Maya which will ship on July 31 with the Maya 2019.2 release. The new Bifrost offers a node-based visual programming environment to create many types of VFX including smoke, fire, and fuzz and effects that require high-performance particle systems. Some of the main features include: Ready-to-Use Graphs – Users can quickly […]

Read More

New meshing and Bullet Physics plugins for 3DS Max announced

Updated MagicPictures Software has now released its two new plugins for 3DS Max: AqBullet, which is a bullet physics-based dynamics plugin; and AqMesher, an openVDB-based meshing/levelset plugin.  AqMesher is an OpenVDB based meshing plugin that’s compatible with particles, objects, and of course VDB objects. According to the developers it provides optimised access to many OpenVDB functions such as […]

Read More

OTOY and Epic Games release Octane 2019 for Unreal Engine 4.

A year after it was first shown at SIGGRAPH 2018, OTOY and Epic Games take this year’s event as the opportunity to announce the official release of Octane for Unreal Engine 4. Key features include: OctaneRender fully integrated into Unreal Engine 4’s node editor with intuitive scene navigation and easily accessible render passes within UE4 […]

Read More

Substance SIGGRAPH 2019 announcements

Adobe has made a number of announcements about the Substance product line at this year’s SIGGRAPH conference. First up, they demoed developments in UDIM workflows in Painter including the ability to paint across UV Tiles. Two demos were shown, in the first a project is imported from Mari and in the second the project is […]

Read More

V-Ray for Houdini released

Chaos Group has officially released the V-Ray for Houdini, bringing all the core features of the popular renderer to Houdini.  For the launch, Chaos group has published a case study by Ingenuity Studios on how they used V-Ray for Houdini on The Walking Dead as well as Taylor Swift’s music video Look What you Made Me Do Licenses are […]

Read More

CrusherSOP

CrusherSOP is a new Houdini HDA to help the user fracture geometry while retaining artistic control. It works by drawing curves in the viewport to cut the object. Also available is a HIP Scene that was used to create the promo video.  The HDA and HIP scene are available separately each for $59 or $99 for both. Find […]

Read More

Substance Painter 2019.2 released

Adobe has released an update to Substance Painter. Version 2019.2 improves the speed of Bakers, claiming an impressive speed increase of up to 200 times.  This release also adds 40 new smart materials, doubling the amount included to a total of 80. They come in several categories, including plastic and rubber, fabric, metal, leather, wood, […]

Read More

Flame 2020.1 released

Autodesk has announced a new update to its  Flame Family. New features include several new ways to isolate and modify common objects in moving footage for colour grading and compositing purposes, including new sky extraction tools. Also included: The ability to extract mattes from motion vector data; the ability to customize layouts by setting viewports, storyboard, media […]

Read More