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Author: Super Renders

Everything you need to know about Meaning of Render

In computer graphics, graphics rendering, referred to as rendering, is the process of creating an image from a model (or a set of models) into a certain scene or image by using computer software. A model is a description of three-dimensional objects in a tightly defined language or a data structure. This description includes information […]

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NVIDIA Launches NVIDIA Studio High Performance Platform

17 new RTX Studio laptops pair RTX GPUs with NVIDIA Studio Stack of SDKs and drivers to significantly improve performance and reliability for content creators. NVIDIA has just unveiled NVIDIA Studio, their new platform that brings together RTX GPUs and the NIVIDIA Studio Stack of specialized SDKS and dedicated Studio drivers, dramatically improving performance and […]

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Quake II RTX Releasing for Free with Ray-Tracing Support

NVIDIA has announced that Quake II RTX will be available on GeForce.com as a free download on June 6. Quake II RTX is the world’s first game that is fully path-traced, a ray-tracing technique that unifies all lighting effects such as shadows, reflections, refractions and more into a single ray-tracing algorithm. The result is a stunning new look for id […]

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4 Awesome Music Video Visual Effects — And How to Recreate Them

Travis Scott’s music video for “SICKO MODE” inspired us to recreate some of its truly awesome visual effects. Here are our four favorite. Last year, Travis Scott dropped the highly anticipated music video for his hit single off of “ASTROWORLD,” his new album released earlier this year. After only being online for three days, the […]

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Do I Need to Know How to Draw for 3D Modeling?

It’s a question that crops up all the time on professional CG forums —”do I need to know how to draw to have a successful career in 3D?” Before we buckle down and try to answer that, let us say this: It’s a foregone conclusion that a well-developed foundation in traditional art or digital painting is a […]

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Pixar Releases RenderMan 22.5

Featuring advancements in interactivity and industry collaborations Today Pixar released RenderMan version 22.5, featuring a completely rewritten RenderMan for Houdini plugin along with important new features and performance gains.  Highlights •      RenderMan for Houdini Rewrite•      Adaptive Sampling Fixes (up to 10% to 15% faster)•      Interactive displacement•      Interactive […]

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6 ways to break the rules of composition

Composition rules are great but at times you need to break them. Read on for some practical suggestions on how you can do this. Introduction Breaking the rules of composition can, when done well, lead to amazing eye captivating results. In that regard, rather than calling them rules it would probably make more sense to […]

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2019 Google Play Award winners highlight top Android apps and games

Google on the eve of I/O 2019 announced the Play Award winners to celebrate the top Android apps and games. The nominees in nine categories were unveiled late last month, with the ceremony this evening in Mountain View, California. There are nine categories with criteria factoring overall quality, strong design, technical performance, and innovation. The nominees were first selected […]

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Your Render Time (and How to Optimize)

General To give you a quick example of why it’s faster to use a render farm, imagine that you have a frame that takes 30 seconds to render on your local machine and it takes 1 minute per frame on our farm. While you may have a faster render time, we simply have more machines to […]

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Quixel Bridge 2019 is Here!

Quixel Bridge has launched a completely revamped browsing and previewing experience, and a new way to download and export your content. Experience a completely revamped browsing and previewing experience, and a new way to download and export your content. With brand new integrations for Blender and Cinema 4D and new supported export formats including USDZ, […]

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