• 001-714-383-0800
  • supportcenter@superrendersfarm.com

Category: NEWS

QuadRemesher tool released for Max, Maya and Modo

Exoside has released QuadRemesher, a new auto-retopology tool that produces clean quads compatible with Max, Maya and Modo. Features include the ability to set a target quad count; adaptive size settings including the ability to use Vertex Colours to set quad density; the ability to control edge loops using smoothing groups, normals creasing, material ID or an algorithm to […]

Read More

FlowScape 1.4 released – 3D landscape sketching

Pixel Forest has released an update to FlowScape, its simple to use sketching app for drawing natural environments. Until now the tool has been limited to using the built-in library, but this release adds the ability to import your own models and use Flowscape’s real-time painting tools to distribute them. FlowScape costs $10. Find out more on Pixel Forest’s […]

Read More

EmberGen – real time volumetric fluid simulation

JangaFX is working on a real-time volumetric fluid simulation tool called EmberGen. According to the developers, it is able to “instantly simulate, render, and export flipbooks/sprite sheets to any game engine of your choice”. EmberGen promises to be intuitive and as easy to use as possible with a node-based UI and several examples shipping with the tool […]

Read More

Mixer 2019.2 released

Quixel has released an update for Mixer, its procedural material blending and creation tool. In addition to changes to the core to improve the speed of startup, import, export, UI, and material processing, this release improved workflow with the inclusion of Undo and Redo features.  New creation tools include a new Scatter Modifier that allows users to distribute […]

Read More

MARUI – VR modelling in Maya

Osaka-based MARUI-PlugIn has updated their plugin for Maya that allows the user to model and animating in VR.  The developers claim that “while many VR sculpting and modelling apps exist for the amateur artist on platforms like Steam and Oculus, MARUI-PlugIn brings VR to existing software being used by professional studios, ensuring that all the tools, functionality, […]

Read More

Lightwave 2019.1 released

Newtek has announced the release of Lightwave 2019.1.  This version adds improvements to Cel Shading, FBX and Alembic support, the ability to hide all OpenGL non-renderable elements and gizmos, workflow improvements to the Layers panel in Modeler, new navigation options, improvements to the RGBA/XYZ splitter node, Physical Sky enhancements, updates to the Unreal Bridge and more. Read […]

Read More

Quixel Bridge 2019.2 out now

Quixel has announced the release of Bridge 1019.2 with a focus on some of the most recent industry formats and workflows including support for Pixar’s Universal Scene Description, or USD format and improved support for Apples USDZ version which is a custom version of Pixar’s format. According to Quixel, this announcement makes Bridge currently the only […]

Read More

3DF Zephyr 4.5 now available

3DFlow has announced that an update to its photogrammetry software 3DF Zephyr is now available. Version 4.5  improves the “mesh enhancement filter” added in version 4.0. This feature is unusual in that it improves the appearance of the surface by adding details that can be more aesthetically pleasing but may not be 100% faithful to the […]

Read More

XParticles 2019 released

Insydium has released the latest update for XParticles for Cinema 4D. New features include an xpDynamics Tag that is fully integrated into the X-Particles system and works with fluids, smoke, fire and constraints. Dynamic Objects can be controlled and art-directed using X-Particles emitters, modifiers, questions & actions and data mapping. Also in this release is […]

Read More

Agisoft De-Lighter released

Agisoft has released De-Lighter, a new free stand-alone tool designed to remove shadows from model textures. The application is designed to remove cast shadows and ambient occlusion from 3D models by allowing the user to paint on the models to mark approximate areas that are lit or in shadow. It uses “rough illumination maps to perform binary […]

Read More