• 001-714-383-0800
  • supportcenter@superrendersfarm.com

Category: Render Engines

Corona 4 for Cinema 4D released with new caustics

Hot on the heels of the Max release, Chaos Czech has announced the release of Corona 4 for Cinema 4D. The release adds the same Caustics algorithm as the Max version that’s fast and promises to be easy enough to set up in just a couple of clicks. It can handle both reflective and refractive caustics, the latter […]

Read More

Corona 4 released with new caustics

Chaos Czech (formerly Render Legion) has announced the release of Corona 4. The update adds a new Caustics algorithm that’s fast and promises to be easy enough to set up in just a couple of clicks. It can handle both reflective and refractive caustics, the latter of which can include dispersion. Caustics can be enabled or […]

Read More

V-Ray Next Update 2 released for 3DS Max

Chaos Group has announced the release of V-Ray Next update 2 for 3DS Max bringing V-Ray IPR enhancements and V-Ray GPU updates plus all new memory tracking reports and Debug Shading in IPR. Improvements to GPU and Cloud rendering include support for: Substance 2 maps, VRayCurvature texture,  VRayDistanceTex and VRayALSurfaceMtl shaders.  Both V-Ray and V-Ray GPU gain Debug […]

Read More

Chaos Group Releases V-Ray for Unreal Update 1

Support for native Unreal materials and Viewport rendering bring powerful new capabilities to full user base.  LOS ANGELES — Chaos Group has just announced the release of V-Ray for Unreal Update 1, bringing new capabilities to the only production rendering workflow designed for real-time. With new support for native Unreal materials, designers can now ray trace […]

Read More

Powerful Workflow Tools

Corona Renderer comes with many powerful tools to accelerate your workflow that will make you faster as well as your renders! Extensive Post–Processing, Inside the VFB Save time (and money) by reducing or even removing the need to use third–party software to carry out post–production work on your renders, thanks to the extensive range of […]

Read More

Pixar Releases RenderMan 22.5

Featuring advancements in interactivity and industry collaborations Today Pixar released RenderMan version 22.5, featuring a completely rewritten RenderMan for Houdini plugin along with important new features and performance gains.  Highlights •      RenderMan for Houdini Rewrite•      Adaptive Sampling Fixes (up to 10% to 15% faster)•      Interactive displacement•      Interactive […]

Read More

6 ways to break the rules of composition

Composition rules are great but at times you need to break them. Read on for some practical suggestions on how you can do this. Introduction Breaking the rules of composition can, when done well, lead to amazing eye captivating results. In that regard, rather than calling them rules it would probably make more sense to […]

Read More

Your Render Time (and How to Optimize)

General To give you a quick example of why it’s faster to use a render farm, imagine that you have a frame that takes 30 seconds to render on your local machine and it takes 1 minute per frame on our farm. While you may have a faster render time, we simply have more machines to […]

Read More

BEST 3D RENDERING SOFTWARE IN 2019 (FREE / COMMERCIAL)

V-Ray (CPU/GPU) The main rendering software for Architectural Visualization is focused on a wide range of tasks. In order to achieve maximum realism, special attention is paid to lighting. The V-Ray renderer has a number of add-ons for this: Irradiance и Photon Map; Light Cache; Brute Force. Corona Renderer Mental-ray 3Ds Max default Render The main advantage […]

Read More

What’s New in Cycles 4D?

Cycles 4D Release April 2019 In this build the following changes and improvements have been made: Cycles core The 2.8 core of Cycles is implemented in this build Speed We have worked hard on improving the global speed of Cycles 4D, including a rebuilt node editor and updated real-time preview Node Editor Revised node interface […]

Read More