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Category: Softwares

V-Ray materials appear black in 3ds Max viewports

Issue: When opening a 3ds Max scene, some (or all) of the objects in the Viewport are shown in black. These objects may have previously had textures or materials applied to them. Environment: V-Ray (Chaos Group) Causes: Includes, but is not limited to: 3ds Max preference corruption Network communication errors Graphic driver outdated/corruption VRay installation […]

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AMD and Embark Studios join the Blender Development Fund

AMD has joined the Blender development fund at Patron level, joining the ranks of Epic and NVIDIA. This news means that AMD will be contributing a further $120,000 a year, enough for two full-time developers. According to a post on Blender Nation, the money is earmarked for ” supporting AMD’s own technologies and paying for general development” as […]

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The Grove release 8

F12 has released a new version of The Grove, its parametric tree modelling tool for Blender. New features include the ability to animate tree growth, improved tools to allow growth to react to forces, improved materials, a better UX, and many simulation improvements to increase realism and allow for fine-tuning. To see what’s new in detail, […]

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Quad Remesher now available for Blender

Exoside has announced the release of Quad Remesher for Blender. The plugin is an auto-retopology tool created by Maxime Rouca, the developer of ZRemesher, capable of working on hard-surface as well as organic objects. To learn more, visit the Quadremesher website. 

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Blender’s Google Summer of code projects

The Blender Foundation has announced the results of this year’s Google Summer of Code. This year 7 projects were completed including Outliner improvements, the improvement of Cycles and EEVEE for Procedural Content Creation, Core support of VR headsets through OpenXR, Bevel Custom Profiles, Intel Embree BVH for GPU, Cloth Simulator improvements, and continued Development on the LANPR Engine. Read more about […]

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Radeon ProRender for Blender 2.0 stable version released

AMD announced at SIGGRAPH the stable released of Radeon ProRender for Blender 2.0. This version was completely rewritten to take advantage of the new features of Blender 2.80 including support for Blender native shader nodes along with maintaining support for AMDs Uber Shade node for more “expert level” shader setup. Hair rendering is also supported, as […]

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Blender 2.80 out now

The Blender Foundation has announced the release of Blender 2.80. Unless you’ve been living under a rock for the past few years you’ll probably be aware by now of what this version includes, but here’s a quick list of some of the more salient points just in case. Blender 2.80 was a major overhaul, 3 years […]

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Flix 6.1 release

Foundry has announced the latest version of Flix, its collaborative story development tool. This release improves Flix’s collaboration tools with a new workflow between Flix and Avid Media Composer. Publishing from Flix to Media Composer is promised to be seamless, and artists can re-confirm a sequence from editorial into Flix using only AAFs.  In addition […]

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3D Coat 4.9 released

New features in 3DCoat v4.9 include a new CutOff tool, improvements to the Paint, Sculpt, UV/Retopo room, New curves and more. What’s New in 3DCoat 4.9 Paint room Sculpt room UV/Retopo room New curves General changes You can see the full changelog on the 3D Coat website. Also of note, 3D Coat is available with a […]

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Nuke Inpaint tool teased

Foundry has teased a new tool called Inpaint, due for inclusion in Nuke 12.0. According to the company, it allows the user to create contextual paint strokes, similar to Photoshop’s Healing Brush tool. Inpaint is GPU accelerated, includes “Stretch knobs” to control the direction of the stroke for finer adjustments, has the ability to adjust the […]

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