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Category: Autodesk 3ds Max

How to convert V-Ray materials to Arnold materials for rendering in 3ds Max

Issue: How to convert V-Ray materials to Arnold-compatible materials in 3ds Max. Solution: Currently, the 3ds Max 2017-2020 Scene Convert feature does not include a preset to convert V-Ray materials to Arnold-compatible materials, such as the Physical or Standard Surface material types. For maximum compatibility with multiple renderers, V-Ray materials should be converted to the 3ds […]

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V-Ray materials appear black in 3ds Max viewports

Issue: When opening a 3ds Max scene, some (or all) of the objects in the Viewport are shown in black. These objects may have previously had textures or materials applied to them. Environment: V-Ray (Chaos Group) Causes: Includes, but is not limited to: 3ds Max preference corruption Network communication errors Graphic driver outdated/corruption VRay installation […]

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Project Manager 3 for 3DS Max released

KStudio has released Project Manager 3 for 3ds Max. New features include the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. it is also possible to create a description for a material and add materials to favourites. Project Manager costs […]

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UV Tools 3 for 3DS Max

HQ Details has released UV Tools 3, a scripted tool for 3DS Max that simplifies many processes for UV mapping that’s aimed at archviz, but that many artists may find handy.  Features include the ability to move and rotate textures visually in the max viewport, the ability to align textures with the edges, simplified tools […]

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Roll modifier for 3DS Max animates any shaped geometry rolling over the ground

Kinematic Lab has released Roll, a new modifier for 3DS Max that allows you to animate any geometry rolling over the ground although it was a physical simulation. The plugin promises full artistic control over animation with several useful features such as the ability to pick and animate a helper to drive the rolling object, controls […]

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3ds Max 2020.1 out now with tear-off viewports and a new hotkey editor

Autodesk has released 3DS Max 2020.1 adding the ability to tear off viewports, a new hotkey editor, chamfer modifier improvements and more. Tear-off viewports, in particular, is an often-requested improvement for Max. The new feature allows the user to float up to 3 viewport windows across multiple monitors,  each of which is fully functional with its […]

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Scene Notes Pro

Adding notes directly in scenes(.max files) can be useful in many ways – to remind you something about any aspect of whole process of 3d work, for future reference, about whys or hows, for a colleagues(who are going to use the scene). Scene Notes Pro is here to make this task easier.         You can add notes using 9 […]

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Eloi Andaluz Fullà on the future of 3DS Max

Effective TD’s Eloi Andaluz Fullà has released a short video discussing what we can expect in the future for 3DS Max, based on fleshing out the recent road map and Autodesk’s recent GDC Presentation. Discussion points include detachable viewports, a new bake to texture workflow, new retopology tools, and a new procedural system based on Bifrost board that will initially bringing […]

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Thinkinetic releases Pulldownit 4.5 for 3ds Max

Thinkinetic has released Pulldownit 4.5 for 3ds Max, the latest version of its shattering and dynamics plugin. The update adds a new Alembic exporter for exporting geometry caches to other software, and improves performance when working with high-poly animated meshes. New Alembic exporter makes it possible to export geometry cachesAs with Pulldownit 4.5 for Maya, which was […]

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Autodesk releases 3ds Max 2020

SAN RAFAEL, CA — Autodesk has released 3ds Max 2020, the latest version of its 3D modeling, animation and rendering software. The new release revamps the user experience with customer-requested features that enable faster playback speeds, optimize performance and increase flexibility.“Whether creating a character for a feature film or designing a building, we want 3ds […]

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