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Category: Blender

AMD and Embark Studios join the Blender Development Fund

AMD has joined the Blender development fund at Patron level, joining the ranks of Epic and NVIDIA. This news means that AMD will be contributing a further $120,000 a year, enough for two full-time developers. According to a post on Blender Nation, the money is earmarked for ” supporting AMD’s own technologies and paying for general development” as […]

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The Grove release 8

F12 has released a new version of The Grove, its parametric tree modelling tool for Blender. New features include the ability to animate tree growth, improved tools to allow growth to react to forces, improved materials, a better UX, and many simulation improvements to increase realism and allow for fine-tuning. To see what’s new in detail, […]

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Quad Remesher now available for Blender

Exoside has announced the release of Quad Remesher for Blender. The plugin is an auto-retopology tool created by Maxime Rouca, the developer of ZRemesher, capable of working on hard-surface as well as organic objects. To learn more, visit the Quadremesher website. 

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Blender’s Google Summer of code projects

The Blender Foundation has announced the results of this year’s Google Summer of Code. This year 7 projects were completed including Outliner improvements, the improvement of Cycles and EEVEE for Procedural Content Creation, Core support of VR headsets through OpenXR, Bevel Custom Profiles, Intel Embree BVH for GPU, Cloth Simulator improvements, and continued Development on the LANPR Engine. Read more about […]

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Radeon ProRender for Blender 2.0 stable version released

AMD announced at SIGGRAPH the stable released of Radeon ProRender for Blender 2.0. This version was completely rewritten to take advantage of the new features of Blender 2.80 including support for Blender native shader nodes along with maintaining support for AMDs Uber Shade node for more “expert level” shader setup. Hair rendering is also supported, as […]

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Blender 2.80 out now

The Blender Foundation has announced the release of Blender 2.80. Unless you’ve been living under a rock for the past few years you’ll probably be aware by now of what this version includes, but here’s a quick list of some of the more salient points just in case. Blender 2.80 was a major overhaul, 3 years […]

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Blender 2.80 release candidate available

The Blender Foundation has released a release candidate for Blender 2.80, meaning the final release is imminent. Assuming all things go well, this should be the final shipping version, or certainly close to it. A Fresh Start Blender 2.80 features a redesigned user interface that puts the focus on the artwork that you create. A new […]

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Quixel Bridge 2019 is Here!

Quixel Bridge has launched a completely revamped browsing and previewing experience, and a new way to download and export your content. Experience a completely revamped browsing and previewing experience, and a new way to download and export your content. With brand new integrations for Blender and Cinema 4D and new supported export formats including USDZ, […]

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VERGE3D 2.12 FOR BLENDER RELEASED

We are excited to announce the release of version 2.12 of Verge3D for Blender. For this update we reworked several example applications, added many new puzzles, implemented supersample and multisample anti-aliasing, wrapped the powerful Tween.js library for creating fancy procedural animations, enabled WebGL 2.0, added new features for virtual reality and updated Verge3D WordPress plugin […]

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Blender 2.80 Release Plan

The following release schedule was agreed on at the Homestretch workshop: Mid May: finish remaining features and polish user interface (list of tasks on developer.blender.org). These are relatively simple changes to the design, or additions to really complete the new functionality. First week of June: developers focuses on updating user manual in their areas of […]

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