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Category: BLENDER

Render an image with multiple camera angles simultaneously on Blender

Step 1: Create a scene for every camera angle you’ll be rendering, and link your objects to all the scenes. Step 2: Create a new camera for every angle, and on one of the scenes, enable compositing on the render panel. Step 3: Finally, on your compositing node editor, check “use nodes” and duplicate your […]

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Blender 2.81 released

The Blender Foundation has announced the release of version 2.81. This release features over a thousand fixes and several important updates that were planned for the 2.8 series including overhauled sculpting tools, support for NVIDIA RTX ray tracing in Cycles, Intel Open Image denoising, user interface improvements, two new remeshing tools, grease pencil improvements, and much more. […]

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