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Category: Blender

Blender 2.80 out now

The Blender Foundation has announced the release of Blender 2.80. Unless you’ve been living under a rock for the past few years you’ll probably be aware by now of what this version includes, but here’s a quick list of some of the more salient points just in case. Blender 2.80 was a major overhaul, 3 years […]

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Blender 2.80 release candidate available

The Blender Foundation has released a release candidate for Blender 2.80, meaning the final release is imminent. Assuming all things go well, this should be the final shipping version, or certainly close to it. A Fresh Start Blender 2.80 features a redesigned user interface that puts the focus on the artwork that you create. A new […]

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Quixel Bridge 2019 is Here!

Quixel Bridge has launched a completely revamped browsing and previewing experience, and a new way to download and export your content. Experience a completely revamped browsing and previewing experience, and a new way to download and export your content. With brand new integrations for Blender and Cinema 4D and new supported export formats including USDZ, […]

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We are excited to announce the release of version 2.12 of Verge3D for Blender. For this update we reworked several example applications, added many new puzzles, implemented supersample and multisample anti-aliasing, wrapped the powerful Tween.js library for creating fancy procedural animations, enabled WebGL 2.0, added new features for virtual reality and updated Verge3D WordPress plugin […]

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Blender 2.80 Release Plan

The following release schedule was agreed on at the Homestretch workshop: Mid May: finish remaining features and polish user interface (list of tasks on developer.blender.org). These are relatively simple changes to the design, or additions to really complete the new functionality. First week of June: developers focuses on updating user manual in their areas of […]

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AMD ships Radeon ProRender for Blender 2.0 in open beta

AMD has released Radeon ProRender for Blender 2.0, the latest update to the Blender edition of its free physically accurate GPU renderer, in open beta. The update rewrites the plugin to support Blender 2.80, and adds AMD’s new AI-driven denoising system, adaptive sampling and support for rendering hair. The 3ds Max and Maya editions of the […]

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