Lightbrush Cloud

Back in 2012 we announced that Tandent Vision Science had released Lightbrush, a tool designed to separate a photo into illumination and reflectance passes, essentially lighting and albedo, allowing for capturing texture maps from images and performing independent image manipulation on both textures and lighting. Since then the original tool disappeared, but it has now resurfaced as a web application branded Lightbrush Cloud.

Total control over light and texture

Lightbrush Cloud allows you to divide the illumination of an image and its surface colors into different layers, where they can be edited as if you’re manipulating the world. From creating texture maps to altering photographs, the possibilities are limitless.

Easily create texture maps for 3d graphics and video games

Lightbrush Cloud allows you to divide the illumination of an image and its surface colors into different layers, where they can be edited as if you’re manipulating the world. From creating texture maps to altering photographs, the possibilities are limitless.

Change surface color while retaining accurate illumination

Lightbrush Cloud allows you to divide the illumination of an image and its surface colors into different layers, where they can be edited as if you’re manipulating the world. From creating texture maps to altering photographs, the possibilities are limitless.

Change illumination while retaining original surface color

Lightbrush Cloud allows you to divide the illumination of an image and its surface colors into different layers, where they can be edited as if you’re manipulating the world. From creating texture maps to altering photographs, the possibilities are limitless.

Introducing the new Lightbrush Cloud

The new Lightbrush Cloud Application will enable anyone with access to a PC and the Internet to access the powerful technology that’s behind Lightbrush. This new platform-independent application will allow you to upload your images and process them with the power of Google Cloud Computer Network in seconds.