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Tag: 3ds Max

New meshing and Bullet Physics plugins for 3DS Max announced

Updated MagicPictures Software has now released its two new plugins for 3DS Max: AqBullet, which is a bullet physics-based dynamics plugin; and AqMesher, an openVDB-based meshing/levelset plugin.  AqMesher is an OpenVDB based meshing plugin that’s compatible with particles, objects, and of course VDB objects. According to the developers it provides optimised access to many OpenVDB functions such as […]

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FumeFX 5.0.4 for 3ds Max released

SitniSati has released an update to FumeFX, its fluid dynamics plugin-in for 3DS Max, designed for creating realistic fire, smoke, explosions and more. Version 5.0.4 add support for using detachable GPU Viewports added in 3ds Max 2020.1, There are also more controls and updated preview for Turbulence Noise as well as new Affect Velocity Magnitude Mode. A Parameter Check tool allows […]

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Chaos – spline plugin for 3DS Max

Kinematic Lab has released Chaos, a new parametric Spline object for 3DS Max that creates spline using what are called “strange attractor” equations. 29 different equations are available, each one with their own variables. Features : Everything is animable, but be careful with the parameters. Because of the nature of these equations, some values can drastically […]

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Jaylids for 3DS Max

João Victor Ferreira has released a new tool for 3DS Max called Jaylids designed to close the eyelids of characters in order to leave the mesh ready for rigging and surfacing departments or to make blendshapes and expression tests. It’s available from Gumroad for $19.  https://superrendersfarm.com/?utm_source=Lisa&utm_medium=BlogSuperRendersFarm&utm_campaign=Post

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TopoLogiK v1.11 released – retopo tool for 3DS Max

KinematicLab has released an update to TopoLogiK, its retopology tool for 3DS Max that promises a “more procedural, parametric and efficient approach”. Features since last reported include: Better Brush Radius sensibility, as well as Taper on Stripe tool. Straighten selection brush. Symmetry functions.  Move Brush. Number of subdivs visible on each tool. Easily release the HighMesh from TopoLogiK. […]

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RayFire for Unity released

Mir Vadim has released Rayfire for Unity. His popular destruction kit plugin for 3DS Max. The Unity version allows you to infinitely demolish 3d objects at runtime and preshatter items in Edit mode. Like the Max version there are several fragmentation types including regular voronoi, wood splinters, slabs, radial, slicing using planes and tetrahedral. Using […]

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Thinking Particles Drop 8 released

Cebas Visual Technology has announced the release of Thinking Particles subscription Drop 8 which adds 35 new OpenVDB operators. The new release promises that users will be able to “easily import Volumetric data created in other applications to thinkingParticles for a much more easier and advanced Visual Effects treatment inside of 3DS Max”. Features include: Integration […]

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Roll modifier for 3DS Max animates any shaped geometry rolling over the ground

Kinematic Lab has released Roll, a new modifier for 3DS Max that allows you to animate any geometry rolling over the ground although it was a physical simulation. The plugin promises full artistic control over animation with several useful features such as the ability to pick and animate a helper to drive the rolling object, controls […]

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3ds Max 2020.1 out now with tear-off viewports and a new hotkey editor

Autodesk has released 3DS Max 2020.1 adding the ability to tear off viewports, a new hotkey editor, chamfer modifier improvements and more. Tear-off viewports, in particular, is an often-requested improvement for Max. The new feature allows the user to float up to 3 viewport windows across multiple monitors,  each of which is fully functional with its […]

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Corona 4 released with new caustics

Chaos Czech (formerly Render Legion) has announced the release of Corona 4. The update adds a new Caustics algorithm that’s fast and promises to be easy enough to set up in just a couple of clicks. It can handle both reflective and refractive caustics, the latter of which can include dispersion. Caustics can be enabled or […]

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