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Tag: Blender

MasterpieceVR Releases Masterpiece Motion Rigging Software

SAN MATEO, CALIF. — MasterpieceVR today announced the release of Masterpiece Motion, the world’s first professional VR software to accelerate and simplify rigging of 3D models for gaming and animation. For experts and beginners, preparing 3D models to make them ready for animation – rigging, skinning, and posing – is time-consuming, complex and technical. Masterpiece Motion […]

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Quixel Bridge 2019 is Here!

Quixel Bridge has launched a completely revamped browsing and previewing experience, and a new way to download and export your content. Experience a completely revamped browsing and previewing experience, and a new way to download and export your content. With brand new integrations for Blender and Cinema 4D and new supported export formats including USDZ, […]

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VERGE3D 2.12 FOR BLENDER RELEASED

We are excited to announce the release of version 2.12 of Verge3D for Blender. For this update we reworked several example applications, added many new puzzles, implemented supersample and multisample anti-aliasing, wrapped the powerful Tween.js library for creating fancy procedural animations, enabled WebGL 2.0, added new features for virtual reality and updated Verge3D WordPress plugin […]

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What’s New in Cycles 4D?

Cycles 4D Release April 2019 In this build the following changes and improvements have been made: Cycles core The 2.8 core of Cycles is implemented in this build Speed We have worked hard on improving the global speed of Cycles 4D, including a rebuilt node editor and updated real-time preview Node Editor Revised node interface […]

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Blender 2.80 Release Plan

The following release schedule was agreed on at the Homestretch workshop: Mid May: finish remaining features and polish user interface (list of tasks on developer.blender.org). These are relatively simple changes to the design, or additions to really complete the new functionality. First week of June: developers focuses on updating user manual in their areas of […]

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