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Tag: Blender

AMD and Embark Studios join the Blender Development Fund

AMD has joined the Blender development fund at Patron level, joining the ranks of Epic and NVIDIA. This news means that AMD will be contributing a further $120,000 a year, enough for two full-time developers. According to a post on Blender Nation, the money is earmarked for ” supporting AMD’s own technologies and paying for general development” as […]

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The Grove release 8

F12 has released a new version of The Grove, its parametric tree modelling tool for Blender. New features include the ability to animate tree growth, improved tools to allow growth to react to forces, improved materials, a better UX, and many simulation improvements to increase realism and allow for fine-tuning. To see what’s new in detail, […]

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Copy and paste models between different apps

Origami Digital Software has released a set of plugins that allow the user to copy and paste geometry between different DCC apps. Supported programs include Modo, Lightwave, Blender, Maya, Houdini, C4D, Rhino, Sketchup, 3DS Max, XSI, Moi3D, ZBrush, Substance Painter, 3D Coat, Unity, and Mari. The plugins vary in support for what attributes of a […]

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Quad Remesher now available for Blender

Exoside has announced the release of Quad Remesher for Blender. The plugin is an auto-retopology tool created by Maxime Rouca, the developer of ZRemesher, capable of working on hard-surface as well as organic objects. To learn more, visit the Quadremesher website. 

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NVIDIA joins Blender Development Fund at highest Patron level

NVIDIA has announced it has joined the Blender Development Fund as a Patron level sponsor. The 120,000 € per year donation is said to keep two full-time developers working on Blenders core and ensure NVIDIAs GPU technology is supported. The only other company funding at Patron level is Epic Games who recently awarded the Blender Foundation […]

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LuxCoreRenderer 2.2 released

Version 2.2 of LuxCoreRenderer has been released. The new version adds PhotonGI indirect light cache, integrated Intel Open Image Denoiser v1.0, new improved Random/Sobol sampler adaptive code, front and back material transparency (aka light invisible object), New textures (Power, Less Than, Greater Than, Dot Product, Position, Shading Normal, etc.), Shadow catcher is now easier to use […]

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Appleseed 2.1 beta released

A new version of Appleseed, the open-source renderer aimed at animation and VFX, is out now. Version 2.1 includes support for Cryptomatte AOVs, render checkpointing for resuming mult-pass renders, support for OSL shaders, a fisheye camera, the ability to control samples using a black and white mask, filter importance sampling, and more. Appleseed plugins are available for […]

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Blender’s Google Summer of code projects

The Blender Foundation has announced the results of this year’s Google Summer of Code. This year 7 projects were completed including Outliner improvements, the improvement of Cycles and EEVEE for Procedural Content Creation, Core support of VR headsets through OpenXR, Bevel Custom Profiles, Intel Embree BVH for GPU, Cloth Simulator improvements, and continued Development on the LANPR Engine. Read more about […]

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MasterpieceVR Releases Masterpiece Motion Rigging Software

SAN MATEO, CALIF. — MasterpieceVR today announced the release of Masterpiece Motion, the world’s first professional VR software to accelerate and simplify rigging of 3D models for gaming and animation. For experts and beginners, preparing 3D models to make them ready for animation – rigging, skinning, and posing – is time-consuming, complex and technical. Masterpiece Motion […]

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Quixel Bridge 2019 is Here!

Quixel Bridge has launched a completely revamped browsing and previewing experience, and a new way to download and export your content. Experience a completely revamped browsing and previewing experience, and a new way to download and export your content. With brand new integrations for Blender and Cinema 4D and new supported export formats including USDZ, […]

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