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Tag: CPU

Nebula Render 2 released

Nebula Render 2 is a new commercial unbiased physically-based standalone render application aimed at “architects, designers and casual VFX artists”. Features include interactive raytracing, a 3d view to modify the scene and add helpers, support for common material types including subsurface scattering and participating media, post-processing editor, CPU and hybrid GPU modes. Find out more on the Nebula Render […]

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UNIGINE SDK 2.8 Now Available

From improved asynchronous data streaming to cached shadows to better reflections, UNIGINE 2.8’s improvements are pushing the boundaries of visual realism in virtual worlds. Check out the latest improvements to the engine that was voted onto the “Most Influential” list of 3D engines by the VR Reality Fund — UNIGINE 2.8 is now available! It includes a […]

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We are excited to announce the release of version 2.12 of Verge3D for Blender. For this update we reworked several example applications, added many new puzzles, implemented supersample and multisample anti-aliasing, wrapped the powerful Tween.js library for creating fancy procedural animations, enabled WebGL 2.0, added new features for virtual reality and updated Verge3D WordPress plugin […]

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Maxon releases a significant update to Cinema 4D

Maxon, recently released R20 of Cinema 4D with some pretty significant new features. Big ones are a significant ProRender update and a nodal shading system. Stay tuned for the review coming soon for more. Red Shift is a biased GPU renderer that’s well respected for its speed and render quality. Red Shift is working on […]

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Autodesk releases 3ds Max 2020

SAN RAFAEL, CA — Autodesk has released 3ds Max 2020, the latest version of its 3D modeling, animation and rendering software. The new release revamps the user experience with customer-requested features that enable faster playback speeds, optimize performance and increase flexibility.“Whether creating a character for a feature film or designing a building, we want 3ds […]

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