• 001-714-383-0800
  • supportcenter@superrendersfarm.com

Tag: gpu

Flame 2020.1 released

Autodesk has announced a new update to its  Flame Family. New features include several new ways to isolate and modify common objects in moving footage for colour grading and compositing purposes, including new sky extraction tools. Also included: The ability to extract mattes from motion vector data; the ability to customize layouts by setting viewports, storyboard, media […]

Read More

FumeFX 5.0.4 for 3ds Max released

SitniSati has released an update to FumeFX, its fluid dynamics plugin-in for 3DS Max, designed for creating realistic fire, smoke, explosions and more. Version 5.0.4 add support for using detachable GPU Viewports added in 3ds Max 2020.1, There are also more controls and updated preview for Turbulence Noise as well as new Affect Velocity Magnitude Mode. A Parameter Check tool allows […]

Read More

Substance for Maya 2.0.1 released

Adobe has announced the updated of its Substance plugin for Maya. Version 2.0.1  has been extensively rewritten and now supports the output of textures with resolutions up to 8K for the GPU engine and 4K for the CPU engine. Caching the output to disk has been improved with options to set the type to either LDR or HDR […]

Read More

Nuke Inpaint tool teased

Foundry has teased a new tool called Inpaint, due for inclusion in Nuke 12.0. According to the company, it allows the user to create contextual paint strokes, similar to Photoshop’s Healing Brush tool. Inpaint is GPU accelerated, includes “Stretch knobs” to control the direction of the stroke for finer adjustments, has the ability to adjust the […]

Read More

Corona 4 for Cinema 4D released with new caustics

Hot on the heels of the Max release, Chaos Czech has announced the release of Corona 4 for Cinema 4D. The release adds the same Caustics algorithm as the Max version that’s fast and promises to be easy enough to set up in just a couple of clicks. It can handle both reflective and refractive caustics, the latter […]

Read More

Corona 4 released with new caustics

Chaos Czech (formerly Render Legion) has announced the release of Corona 4. The update adds a new Caustics algorithm that’s fast and promises to be easy enough to set up in just a couple of clicks. It can handle both reflective and refractive caustics, the latter of which can include dispersion. Caustics can be enabled or […]

Read More

Affinity Photo and Designer 1.7 released

Serif has released a new version of Affinity Photo and Affinity Designer. Version 1.7 is a significant update with GPU compute acceleration, HDR monitor support and a new memory management features plus much more. Here’s just some of the new features added in Affinity latest Affinity Photo 1.7 update: Big performance increases across Mac, Windows […]

Read More

NVIDIA Launches NVIDIA Studio High Performance Platform

17 new RTX Studio laptops pair RTX GPUs with NVIDIA Studio Stack of SDKs and drivers to significantly improve performance and reliability for content creators. NVIDIA has just unveiled NVIDIA Studio, their new platform that brings together RTX GPUs and the NIVIDIA Studio Stack of specialized SDKS and dedicated Studio drivers, dramatically improving performance and […]

Read More

VERGE3D 2.12 FOR BLENDER RELEASED

We are excited to announce the release of version 2.12 of Verge3D for Blender. For this update we reworked several example applications, added many new puzzles, implemented supersample and multisample anti-aliasing, wrapped the powerful Tween.js library for creating fancy procedural animations, enabled WebGL 2.0, added new features for virtual reality and updated Verge3D WordPress plugin […]

Read More

The future looks very good for Boris FX

We take a look at some of the major new features in the forthcoming Boris FX update I stopped by the Boris FX booth at NAB 2019 and got a nice overview of some of the new features coming in the next release. Some were still a bit buggy since they were still in beta, some of […]

Read More