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Tag: gpu

Marvelous Designer 9 released

CLO Virtual Fashion has announced the release of Marvelous Designer 9. New features include retopology and symmetry tools, new subdivision features, half pattern symmetry, mirror creation, and GPU acceleration for improved performance during simulations. Find out more on the Marvellous Designer website.

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NVIDIA joins Blender Development Fund at highest Patron level

NVIDIA has announced it has joined the Blender Development Fund as a Patron level sponsor. The 120,000 € per year donation is said to keep two full-time developers working on Blenders core and ensure NVIDIAs GPU technology is supported. The only other company funding at Patron level is Epic Games who recently awarded the Blender Foundation […]

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Keyshot 9 sneak peek

Keyshot has released a sneak peek for Keyshot 9. Some of the showcased features include Fuzz, GPU rendering, RealCloth, denoising, a 3D model library and more. Find out more on the Keyshot website.

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Blender’s Google Summer of code projects

The Blender Foundation has announced the results of this year’s Google Summer of Code. This year 7 projects were completed including Outliner improvements, the improvement of Cycles and EEVEE for Procedural Content Creation, Core support of VR headsets through OpenXR, Bevel Custom Profiles, Intel Embree BVH for GPU, Cloth Simulator improvements, and continued Development on the LANPR Engine. Read more about […]

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Nebula Render 2 released

Nebula Render 2 is a new commercial unbiased physically-based standalone render application aimed at “architects, designers and casual VFX artists”. Features include interactive raytracing, a 3d view to modify the scene and add helpers, support for common material types including subsurface scattering and participating media, post-processing editor, CPU and hybrid GPU modes. Find out more on the Nebula Render […]

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Marvelous Designer 9 features preview

CLO Virtual Fashion has released a preview of features in its upcoming release of Marvelous Designer 9. The video demonstrates new retopology and symmetry tools alongside new subdivision features. There’s also GPU acceleration for improved performance during simulations. Watch the video on YouTube.  Experience the service Super Renders Farm with: https://superrendersfarm.com/?utm_source=Lisa&utm_medium=BlogSuperRendersFarm&utm_campaign=Post

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New Project Lavina preview

Chaos Group has released another preview of Project Lavina showing some of the new features coming to its application for 100% ray tracing in real-time. The video, originally shown at SIGGRAPH 2019, demonstrates several new features including a new real-time Chaos denoiser, multiple GPU support, animation support, enhanced camera controls and transitions, automatic collision and stair/ramp […]

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Flame 2020.1 released

Autodesk has announced a new update to its  Flame Family. New features include several new ways to isolate and modify common objects in moving footage for colour grading and compositing purposes, including new sky extraction tools. Also included: The ability to extract mattes from motion vector data; the ability to customize layouts by setting viewports, storyboard, media […]

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FumeFX 5.0.4 for 3ds Max released

SitniSati has released an update to FumeFX, its fluid dynamics plugin-in for 3DS Max, designed for creating realistic fire, smoke, explosions and more. Version 5.0.4 add support for using detachable GPU Viewports added in 3ds Max 2020.1, There are also more controls and updated preview for Turbulence Noise as well as new Affect Velocity Magnitude Mode. A Parameter Check tool allows […]

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Substance for Maya 2.0.1 released

Adobe has announced the updated of its Substance plugin for Maya. Version 2.0.1  has been extensively rewritten and now supports the output of textures with resolutions up to 8K for the GPU engine and 4K for the CPU engine. Caching the output to disk has been improved with options to set the type to either LDR or HDR […]

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