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Tag: Maya

QuadRemesher tool released for Max, Maya and Modo

Exoside has released QuadRemesher, a new auto-retopology tool that produces clean quads compatible with Max, Maya and Modo. Features include the ability to set a target quad count; adaptive size settings including the ability to use Vertex Colours to set quad density; the ability to control edge loops using smoothing groups, normals creasing, material ID or an algorithm to […]

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Golaem 7 released

Golaem has released version 7 of its crowd simulation tool for Maya introducing a new layout tool. The Golaem Layout tool is an independent tool for procedural character layout, enabling artists to easily populate shots by creating something called Population Vignettes. These Vignettes are similar to a proxy for characters and their animations which can be edited […]

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Substance for Maya 2.0.1 released

Adobe has announced the updated of its Substance plugin for Maya. Version 2.0.1  has been extensively rewritten and now supports the output of textures with resolutions up to 8K for the GPU engine and 4K for the CPU engine. Caching the output to disk has been improved with options to set the type to either LDR or HDR […]

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MARUI – VR modelling in Maya

Osaka-based MARUI-PlugIn has updated their plugin for Maya that allows the user to model and animating in VR.  The developers claim that “while many VR sculpting and modelling apps exist for the amateur artist on platforms like Steam and Oculus, MARUI-PlugIn brings VR to existing software being used by professional studios, ensuring that all the tools, functionality, […]

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Miarmy 7 released

New features in Basefount Technology’s crowd simulation software for Maya include: A new bone tree builder which allow the user to rebuild a standard joint tree that clings to the original rig even if it contains overall scale, bone scales or breaks joints. The user can then can use the generated bone tree to generate an […]

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RealFlow 10.5 released

Next Limit has announced an update to RealFlow, its fluid simulation solution available as a standalone application plus plugins for Maya, 3DS Max and Cinema 4D. Version 10.5 adds a new daemon to create macro and high-speed camera effects, a new surface tension mode called voltage curvature cohesion, and compatibility with the latest Maxwell Render […]

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NVIDIA Launches NVIDIA Studio High Performance Platform

17 new RTX Studio laptops pair RTX GPUs with NVIDIA Studio Stack of SDKs and drivers to significantly improve performance and reliability for content creators. NVIDIA has just unveiled NVIDIA Studio, their new platform that brings together RTX GPUs and the NIVIDIA Studio Stack of specialized SDKS and dedicated Studio drivers, dramatically improving performance and […]

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PSD to 3D plugin creates 2.5D scenes from Photoshop layers

The PSD to 3D Plugin was developed in-house at e.d. films, it allows the user to convert sketches into moldable scenes and characters, ready for further manipulation and animation in Maya. After conversion, the 3D objects are available in Autodesk Maya for tweaks, including depth and resolution. All objects correspond to the original Photoshop layers, allowing artists to […]

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MasterpieceVR Releases Masterpiece Motion Rigging Software

SAN MATEO, CALIF. — MasterpieceVR today announced the release of Masterpiece Motion, the world’s first professional VR software to accelerate and simplify rigging of 3D models for gaming and animation. For experts and beginners, preparing 3D models to make them ready for animation – rigging, skinning, and posing – is time-consuming, complex and technical. Masterpiece Motion […]

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