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Tag: released

V-Ray for Houdini released

Chaos Group has officially released the V-Ray for Houdini, bringing all the core features of the popular renderer to Houdini.  For the launch, Chaos group has published a case study by Ingenuity Studios on how they used V-Ray for Houdini on The Walking Dead as well as Taylor Swift’s music video Look What you Made Me Do Licenses are […]

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Substance Painter 2019.2 released

Adobe has released an update to Substance Painter. Version 2019.2 improves the speed of Bakers, claiming an impressive speed increase of up to 200 times.  This release also adds 40 new smart materials, doubling the amount included to a total of 80. They come in several categories, including plastic and rubber, fabric, metal, leather, wood, […]

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Flame 2020.1 released

Autodesk has announced a new update to its  Flame Family. New features include several new ways to isolate and modify common objects in moving footage for colour grading and compositing purposes, including new sky extraction tools. Also included: The ability to extract mattes from motion vector data; the ability to customize layouts by setting viewports, storyboard, media […]

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QuadRemesher tool released for Max, Maya and Modo

Exoside has released QuadRemesher, a new auto-retopology tool that produces clean quads compatible with Max, Maya and Modo. Features include the ability to set a target quad count; adaptive size settings including the ability to use Vertex Colours to set quad density; the ability to control edge loops using smoothing groups, normals creasing, material ID or an algorithm to […]

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FlowScape 1.4 released – 3D landscape sketching

Pixel Forest has released an update to FlowScape, its simple to use sketching app for drawing natural environments. Until now the tool has been limited to using the built-in library, but this release adds the ability to import your own models and use Flowscape’s real-time painting tools to distribute them. FlowScape costs $10. Find out more on Pixel Forest’s […]

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3D Coat 4.9 released

New features in 3DCoat v4.9 include a new CutOff tool, improvements to the Paint, Sculpt, UV/Retopo room, New curves and more. What’s New in 3DCoat 4.9 Paint room Sculpt room UV/Retopo room New curves General changes You can see the full changelog on the 3D Coat website. Also of note, 3D Coat is available with a […]

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Golaem 7 released

Golaem has released version 7 of its crowd simulation tool for Maya introducing a new layout tool. The Golaem Layout tool is an independent tool for procedural character layout, enabling artists to easily populate shots by creating something called Population Vignettes. These Vignettes are similar to a proxy for characters and their animations which can be edited […]

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FumeFX 5.0.4 for 3ds Max released

SitniSati has released an update to FumeFX, its fluid dynamics plugin-in for 3DS Max, designed for creating realistic fire, smoke, explosions and more. Version 5.0.4 add support for using detachable GPU Viewports added in 3ds Max 2020.1, There are also more controls and updated preview for Turbulence Noise as well as new Affect Velocity Magnitude Mode. A Parameter Check tool allows […]

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Mixer 2019.2 released

Quixel has released an update for Mixer, its procedural material blending and creation tool. In addition to changes to the core to improve the speed of startup, import, export, UI, and material processing, this release improved workflow with the inclusion of Undo and Redo features.  New creation tools include a new Scatter Modifier that allows users to distribute […]

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Substance for Maya 2.0.1 released

Adobe has announced the updated of its Substance plugin for Maya. Version 2.0.1  has been extensively rewritten and now supports the output of textures with resolutions up to 8K for the GPU engine and 4K for the CPU engine. Caching the output to disk has been improved with options to set the type to either LDR or HDR […]

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