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Tag: Software

3DS Max 2020.2 now available

Autodesk has announced its latest update to 3DS Max. Version 2020.2 adds a new Sketchup importer based on the Autodesk Translation Framework that supports any version of Sketchup. The previous importer only supported Sketchup up to version 2014.  The Chamfer modifier sees another update in this release with the addition of new corner mitring types Patch and Radial […]

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Wunderparc AI – 3D environments from photos

Wonderparc is a new suite of software that promises to create 3D environments from a photo using artificial intelligence. The process is divided into 4 separate processes: moods, camera, objects and materials.  First of all the Moods module – which is the only one of these to currently have a working prototype – is intended […]

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SplineOffset, a new free plugin by iToo Software

iToo Software – the developer of Forest Pack and RailClone – has released a new free plugin for 3DS Max called SplineOffset.  SplineOffset is a modifier that can clone splines while allowing the user to incrementally increase or decrease their offset, translation, and rotation. In many ways, it is like a combination of a parametrised version of 3DS […]

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Akeytsu 2019 roadmap released

Nukeygara has released its 2019 roadmap for Akeytsu, its software that aims to take a new and more intuitive approach to character animation and rigging. Main new features will include: Native support for macOS Implementation of additive layers and support for voxel skinning An innovative facial blendshape workflow Animation recomputing after pivot reorientation in Bind […]

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Exr-IO 2.02 released

3d-io has announced the release of Exr-IO 2.02, a small update to its free OpenEXR plug-in for Adobe Photoshop that recently added support for decoding cryptomatte masks. The new release adds the ability to create Cryptomatte masks with transparency in the layers instead of grayscale layers and includes updates to the script for the automatic creation of layer […]

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CrusherSOP

CrusherSOP is a new Houdini HDA to help the user fracture geometry while retaining artistic control. It works by drawing curves in the viewport to cut the object. Also available is a HIP Scene that was used to create the promo video.  The HDA and HIP scene are available separately each for $59 or $99 for both. Find […]

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EmberGen – real time volumetric fluid simulation

JangaFX is working on a real-time volumetric fluid simulation tool called EmberGen. According to the developers, it is able to “instantly simulate, render, and export flipbooks/sprite sheets to any game engine of your choice”. EmberGen promises to be intuitive and as easy to use as possible with a node-based UI and several examples shipping with the tool […]

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Adobe Dimension CC 2.3 released

Adobe has released Dimension CC 2.3, its 3D rendering and compositing software for graphic designers. New features include the ability to quickly select models and adjust their placements using new Align and Distribute tools, the ability to export specific models in common file formats instead of saving the entire scene in Dimension, and publishing tools to […]

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Lightwave 2019.1 released

Newtek has announced the release of Lightwave 2019.1.  This version adds improvements to Cel Shading, FBX and Alembic support, the ability to hide all OpenGL non-renderable elements and gizmos, workflow improvements to the Layers panel in Modeler, new navigation options, improvements to the RGBA/XYZ splitter node, Physical Sky enhancements, updates to the Unreal Bridge and more. Read […]

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Unreal Engine 4.23 Preview 1 now available

Epic Games has announced a preview release of Unreal Engine 4.23 is now available. Preview 1 includes several new features including, the Chaos physics and destruction system, the Skin Weight Profile system, a new Unreal Insights Tool and several improvements to the virtual production tools. This release also includes several major changes to the Niagara workflow, editor updates, […]

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