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Tag: Tool

CryEngine 5.6 released

Crytek has released the latest version of its real-time tool Cryengine. Version 5.6 includes in-editor project management, micro-facet multi-layer materials, area lights, tesselated particle ribbons, pressurised closed buoyant cloth, custom-mesh ropes, full-body ragdoll IK, behaviour tree UI and much more. See the full list on the Cryengine website.  Experience the service Super Renders Farm with: https://superrendersfarm.com/?utm_source=Lisa&utm_medium=BlogSuperRendersFarm&utm_campaign=Post

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Quad Remesher now available for Blender

Exoside has announced the release of Quad Remesher for Blender. The plugin is an auto-retopology tool created by Maxime Rouca, the developer of ZRemesher, capable of working on hard-surface as well as organic objects. To learn more, visit the Quadremesher website. 

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CityEngine 2019.1 released with a new Maya plugin

Esri has released the latest version of its parametric tool CityEngine. Version 2019.1 adds several sketching improvements in 2D and 3D including new tools for placing temporary guide lines, export to i3s 1.7 format which  supports PBR materials, a new Maya plugin called Serlio that allows the user to execute CityEngine rules directly in a Maya scene, and the […]

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Photoshop Content Aware Fill sneak peek

Adobe has released a sneak peek of changes coming soon to Photoshop’s Content-Aware Fill tool. The update gives users more options in selecting where samples take place as well as a new auto option that analyses the image. Watch the video on YouTube. 

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Ptolemee – PBR texture organiser

21 12 Games has released Ptolemee, a commercial tool that allows the user to list and organise PBR textures with a live preview that includes real-time displacement. Ptolemee is compatible with Unreal Engine, started life as an internal tool when the studio couldn’t find an existing application that met their requirements. Future development will include side by side comparison for […]

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GroomBear for Houdini

Kamil Wacławiak has released GroomBear, a toolkit for Houdini that allows you to create and modify guides or cards. It comprises a Groom node that contains a number of grooming tools for short and long hair. Designed to use with a radial menu for faster workflow, several brushes, and a cards node that allows you to convert […]

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Adobe Fuse to be discontinued

Adobe has announced that it’s 3D character creation tool Fuse will no longer be developed and will stop working on Mac OS 10.15 when it is released later this year. Fuse will continue to work on older versions of Mac OS and on windows for a further year. On September 13 202 it will be […]

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SalvoBaker – automate Octane bakes in Unity

Samuel Arsenault-Brassard has released an open-source tool that automates the Octane baking process inside Unity. Watch a tutorial on YouTube or find out more and download it from GitHub. Experience the service Super Renders Farm with: https://superrendersfarm.com/?utm_source=Lisa&utm_medium=BlogSuperRendersFarm&utm_campaign=Post

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Twinmotion updated

Epic Games has announced an update to Twinmotion, its recently acquired real-time tool based on UE4 that’s aimed at the architectural industry. New features include one-click direct link synchronisation with SketchUp Pro (similar features already exist for Archicad and Revit). Also included in this release are revamped and expanded grass presets and improved stability and performance. […]

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HitfilmPro 13 released

FXHome has announced the release of Hitfilm Pro 13, its editing, compositing and visual effects application. New features include integrated Foundry’s 3D camera tracker, updated Mocha HitFilm to 6.0.3, layout and track locking, the ability to mask from the editor timeline, a new highpass sharpening tool, tone colouring tools, a new tool to remove the background […]

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