Texture bitmaps being pulled from mapped network drives may cause time-out issues during the “geometry processing” part of the Octane render, causing the renderer to crash.
3ds Max will disappear immediately and not send a CER (customer error report).
To mitigate these issues, try the following:
- Use the File > Archive Function or the Command Panel > Utilities > Resource Collector menu to gather and zip up all bitmap assets used in the scene.
- Unzip these files to a folder on the local PC.
- Use the 3ds Max File > References > Asset Tracking Toggle menu to re-path the scene bitmap assets to the local PC folder.
Refer to some related articles:
–Mirrored parts of a linked Revit model are scattered in 3ds Max scene
–How to convert V-Ray materials to Arnold materials for rendering in 3ds Max
–V-Ray materials appear black in 3ds Max viewports