Super Renders

General news on how to edit, use and fix errors on 3Ds max, C4D, Maya, Blender, Houdini, Sketchup, Corona, Arnold, V-ray …

Broken UVs in Maya after importing

Issue:

When opening a scene created in a legacy version of Maya within a more current version of Maya, the UV’s are broken.

Causes:

The algorithms in newer versions of Maya have been optimized and changed.

All UV’s with history originating from older versions of Maya will be imported incorrectly into newer versions.

Solution:

To avoid this issue, follow the steps below:

  1. Open the files in a previous version (Maya 2015 or older) 
  2. Delete non-deformer history on the objects
    1. Select the Object(s)
    2. Navigate to Edit > Delete By Type > History > Non-Deformer History
  3. Re-save the file

Opening the saved file with no history omits the new UV’s from the algorithm.

See also:

Source: https://autode.sk/2vd7Ks7

Tags:

LEAVE A RESPONSE

Your email address will not be published. Required fields are marked *

You Might Also Like