Thinkinetic has announced a new release of its destruction plugin Pulldownit for Maya. Version 5 adds a significant speed boost of up to 2 times for the fractures solver which now also adds more debris in impact areas without the need for further adjustments. It’s also now easier to create long surface cracks thanks to a new feature that allows users to to shatter along part of a curve. The feature also allows user to refine the crack visually using several different techniques. Reversing dynamics cracks now takes only a single click, and surface cracks can now be bounded, so broken fragments are forced to stick on the surface or fall as desired. Jagginess, the ability to add roughness to cut faces, also gets an update: by default roughness now only applies to broken areas in a simulation, resulting in much lighter meshes for rendering or when exporting it to game engines. Find out more about the release on the Thinkinetic blog.