Foundry has released Katana 3.5 with a rewritten core that promises speed improvements of up to 30 times for many operations.
Also in this release are a new Monitor Layer that allows users to interact with ray-traced renders directly in the viewer, improvements to Katana’s Shading Group mechanism, USD import nodes based on USD 19.11. The USD integration includes a renderer agnostic set of tools that will “allow studios to set up, experiment and build powerful USD production pipelines”. The source code for these plugins will be open-sourced soon after release.
To find out more, visit the Foundry website.