Unigine has announced the release of version 2.10 bringing several significant new features to the real-time engine including a brand new terrain system with a limit of 10000 x 10000km or unlimited if you don’t need to simulate the earth’s curvature. 

Other new features include an improved C++ and C# API, a high-level Car physics system, improved volumetric clouds, updated particle systems, a new Build tool for assembling standalone projects, a texture profiler tool for assets optimisation and much more.

See the full list of changes on the Unigine website.

Leave a Reply

Your email address will not be published. Required fields are marked *